Showing posts with label sacred spork. Show all posts
Showing posts with label sacred spork. Show all posts

Monday, June 8, 2009

Operation Sacred Spork

Phase six of Operation Sacred Spork has finally been concluded, and we're pleased to announce the templar class is finally live! We've been thoroughly testing it for the last couple of weeks and as Parviane said in his last change, we're skipping any "testing" stages as we're fully confident the class is nicely balanced, and will perform great. In terms of player kill, I've had a lot of fun testing this class out and am really interested to see what kind of combos start to turn up; I found that while heavy HP is tempting with them (as they are a fighter variety) the speed of their spells and costs really make heavy mana a necessity. They respond really well to turn around situations which is in the same vein of strategy as a cleric, but with a wildmage touch of chance. Inquisition you can fire off enough to really make the best of a bad situation, but the hp it eats just makes it that much scarier; I'm curious how people will use these... lots of noexits? Less? I'll be watching you guys spar and PK so make sure you aren't slacking >:D

It isn't in the help class tables JUST yet, so just to make it accessible to ever one the stat bonuses are +2 to con, and +1 to wis.

TEMPLARS AREN'T PALADINS! I've already heard this tossed around a lot and I can see how it's easy to think that with the similarities in RP, but this is a class unique to DR that has been constructed to operate very differently (not to mention that we have three different types of Templars, that aren't necessarily "good" "evil" or "neutral"). Warrior-Wildmage-Cleric is what we've described them as in a pinch, like I said... unique class, unique way to operate >:). Really I guess... you just have to try them out to see!

EDIT-

By the way everyone, great work on the voting! We've secured and maintained our number ten position and finally made our way back to the top ten muds. I can't say how impressed I am with the dedication of our pbase, and I really hope you all keep up the great work, this is sure to bring in some new faces. I've had some staff mention to me recently that they're really interested in what the players have been thinking about the changes to the game, so I'd love to see some new reviews on TMC if anyone has time or desire too.

Saturday, June 6, 2009

Arcing Quest

The quest tonight started off slow but ended up being very fast-paced and eventful! Thanks so much to all the players who made this fun for each other and for me... you know who you are, I hope!

I'll give out prizes as people start to hand in their roses.... the question is, as it always is for me, what do people want? Hmmm....

I am really looking forward to Sunday!!!!! Hopefully we get a great turnout for it... It's getting hard to wait :D

I'm so curious to hear what people thought of the new spell Parvi whipped up for this quest...and of how the quest has been in general so far.... If you want to comment about it, I'd love to hear it :)

<3
S

Tuesday, June 2, 2009

New Arcing Quest Series

I wanted to say thanks to everyone who participated in the quest last night, and to say that if you're not involved yet, find a way to get in on the action. It's not over yet, and things are going to get very interesting >:)

It's been a while since I did a series of arcing quest -- the last one was the Golden Knights quests for which the winner got a complete set of matching questeq. They're a lot of work to put together, but the combination of having an awesome admin team to scheme/work with and terrific mortals to RP with makes it a lot of fun, too.

The grand prize for this isn't going to be a set of jacked-up eq, but there will be prizes for each individual quest within the arc (last night's prize was a jacked-up held container full of goodies including a multifaceted gem), and the prize for the finale is going to be BIG.

When will that be? Stay tuned, get involved, and find out :D

<3
S

Friday, May 29, 2009

Sacred Spork

Stage 5 of Project Sacred Spork has concluded, and thus the project is ready to be unveiled. This is all very exciting to us admins, as we've put a considerable amount of time and effort into clarifying what our vision for this was, discussing how it should all fit into the framework of the exiting game, actually implementing it all, and then testing and re-testing everything. As of our last bout of testing this afternoon, everything is in working order, and this evening I finally attached the last pieces of the code to the rest of the game with which players interface.

We're aiming to unveil the project sometime in the coming ten days or so, with the latest target date being Sunday, June 7. Hopefully everyone finds that it's worth all of this hype.