We rebooted this afternoon and a couple of large revisions to portions of the code went in. Most of these changes should be completely unnoticed by you all, as they were aimed at restructuring the internals of the game to make future changes a bit easier to make. One major revision, though, has resulted in the 'practice' list now being sorted alphabetically by spells, then skills. This should make it much easier to find certain spells or skills on your practice list as you spam, practice, or whatever else.
This process of restructuring the master skill and spell table had some unintended side effects which we quickly patched up before the revision went live. While we're pretty confident that everything should be fine now, if anyone notices anything clearly weird with skills or spells now (such as you clearly missing some spells you had before the reboot, or certain objects in the game no longer having spells on them which they should have), I'd like to hear about it. Most of these anomalies, should they occur, will show up on my screen before they show up on yours, and so far the game has shown no indication that anything went awry. Thus, I don't expect to hear any bug reports related to this most recent reboot for now, and hopefully the number of people crying wolf will remain low.
I am posting this to the blog rather than as a note because I don't think the changes that went in with this reboot are important enough to bring to everyone's attention.
Friday, June 5, 2009
Tuesday, June 2, 2009
New Arcing Quest Series
I wanted to say thanks to everyone who participated in the quest last night, and to say that if you're not involved yet, find a way to get in on the action. It's not over yet, and things are going to get very interesting >:)
It's been a while since I did a series of arcing quest -- the last one was the Golden Knights quests for which the winner got a complete set of matching questeq. They're a lot of work to put together, but the combination of having an awesome admin team to scheme/work with and terrific mortals to RP with makes it a lot of fun, too.
The grand prize for this isn't going to be a set of jacked-up eq, but there will be prizes for each individual quest within the arc (last night's prize was a jacked-up held container full of goodies including a multifaceted gem), and the prize for the finale is going to be BIG.
When will that be? Stay tuned, get involved, and find out :D
<3
S
It's been a while since I did a series of arcing quest -- the last one was the Golden Knights quests for which the winner got a complete set of matching questeq. They're a lot of work to put together, but the combination of having an awesome admin team to scheme/work with and terrific mortals to RP with makes it a lot of fun, too.
The grand prize for this isn't going to be a set of jacked-up eq, but there will be prizes for each individual quest within the arc (last night's prize was a jacked-up held container full of goodies including a multifaceted gem), and the prize for the finale is going to be BIG.
When will that be? Stay tuned, get involved, and find out :D
<3
S
Monday, June 1, 2009
TMC Rankings Reset
This morning The Mud Connector reset its rankings, putting us back at an arbitrarily low ranking on the list. My guess is that they've started doing this every other month (or every quarter?) so that gigantic muds who have short-lived voting drives can't stay at the top forever without sustained voting. That can be good and that can be bad, but what's nice is that the playing field is even. As of this morning when I checked, we were already ranked at #7 with 15 total votes, but I'm sure we'll need to do better than that to maintain a solid lead.
Our officially stated ranking is updated only once a day, so today's rank of #1986 is really what we were ranked when we had zero votes (which is the same number of votes as every other mud) this morning. You can check the up-to-the-minute rankings here, and you can vote for us here.
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