Monday, April 9, 2012

A few new changes

We've got a stack of new changes going in, but we have opted to delay rolling out the new changes (and any possible bugs included with them) until after the big event that's happening tonight happens.  So as to not let anyone who follows our Dark Risings twitter feed feel like we've been leading anyone on, I figured it would be appropriate to reiterate that big new changes are going in.  Here's a taste of what's going to happen:

  1. Poison will no longer break sleep, but pinch/haunt will now always work.  There are a bunch of auxiliary changes accompanying this too.  For example, we are working to replace all current poison-giving items (moldy bread, vial of the undead) with pinch/haunt equivalents, sleep's duration is now much shorter, and things of that nature.
  2. People were complaining about protection of peaches being undispellable, so we've made it possible to dispel, but not quite as easily as sanctuary.
  3. Monks will now get divine focus (the templar ability) at level 15.  This is in addition to their frenzy spell, so it should give monks a nice boost.
  4. Lots of changes have been made to the prompt.  You now have to manually color %h, %H, %m, %M, %v, and %V, %l will now show the exact number of seconds left in latelog, %f will now show the exact seconds left in fightlag (this is pretty huge!), and some other stuff.
  5. Ticks will have randomized lengths to curb unfair practices that certain script-happy pkers have been abusing.
There are a lot more intermediate changes going in too; the brawler board will be sorted now, various code has been added to support the new tradeskill we'll be putting in, and a lot of (mostly) transparent bug fixes are going in.  For example, sand spirits and desert scorpions should no longer be holding hundreds of fossilized shells, the 'info' command will now work properly in creation, and harm touch will now depend on your skill% in it.

The complete details will be posted as a change in the game once the new code is actually in play.  Hopefully they are received well!

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