A while ago we answered a number of questions about the rumors that surround game mechanics. They've recently expired off of the ideas board, so someone asked us to make them permanent somehow. Here they are.
Q: Does dex factor into the CLEAR command working?
A: No. It's just a flat % chance.
Q: Is it possible for second attack (or third attack, fourth attack, etc.) to go up without using practices?
A: It is possible if you have first used rage, though we don't quite remember if rage will work this way for all the attacks. We'll figure it out when we get to those helpfiles.
Q: Do stats have any effect on how successful you are at learning trades?
A: No.
Q: Does intelligence help you land spells?
A: With the sole exception of the forget spell, no. For now.
Q: Is blind mental, and does that mean orcs and ogres are vulnerable to the spell?
A: Blind is not mental. It is magic. Races that resist magic resist blind, but it should be noted that the resist bonus for this type of spell is small.
Q: Does wisdom help you resist spells?
A: Wisdom has nothing to do with resisting spells. The vast majority of spells only check the victim's saves and racial adjustments (resist/vuln).
Q: Does having high saves help you land spells?
A: No. The caster's saves have nothing to do landing spells.
Q: Does constitution help you push?
A: No, but strength does.
Q: Should we bother with armor class (AC)?
A: At level 50, I would say not. Basically, in order for you to get the minimum AC necessary for it to be useful, you would need many thousands (like better than -5000) of AC. This is because the game is built around the idea of 8 hitroll being awesome. As soon as awesome hitroll got moved from around 8 to around 80, AC became an irrelevant stat, because nobody can possibly get the huge AC needed for it to matter.
AC is useful at low levels though, because you will be fighting mobs who have such low hitrolls that your AC will actually do something for you. Casting your armor/shield/stoneskin spells while levelling will help you a lot.
This is something we may consider opening the door to changing in the future.
Q: Does dexterity help you land melee blows?
A: Dex does not help you land melee blows. It does factor into your AC, but see the previous question for an explanation as to why this winds up having no effect.
Q: What is dexterity useful for?
A: Dexterity is most useful for landing (and defending against) dirt kick, and for defending against barbarian skills.
Q: What are the bonuses to two-handed weapons?
A: You get a bonus to parry while wielding polearms, spears, and staffs. Typically, two-handed weapons have higher stats than ordinary weapons since they get extra points for builders to allot.
Q: How does dispel magic work?
A: The first check is a flat saves check. If the victim makes his saves check, the caster sees "You failed." If the dispel is landed, each affect on the victim is checked. Essentially, the effectiveness of this second check depends on the level of the affects on the victim. If the level of all affects on the victim are too high to dispel, the caster will see "Spell failed." However, this also indicates that a high-level spell affect had its level lowered, making it easier to dispel in subsequent casts. Each spell affect is independently checked of the others, so it casting a weaker spell on a victim first won't help you dispel other affects.
Q: Is there a 'cap' at which point having more saves, hitroll, and damroll is pointless? If so, what is it?
A: There is no cap on hit/dam. More is always better. It's a little more complicated for saves. Check out this post; there's a bullet called "There is no cap for hit, dam, or saves" which provides a more detailed answer.
Q: How much difference does having the weapon skill you're defending against make?
A: None. There was a myth that if you were skilled in the type of weapon your opponent was using, that you would get a bonus to parry, but although that is an interesting concept, it isn't true.
Q: Does intelligence/wisdom affect mana regeneration?
A: Yes and yes.
Q: Does constitution affect hp regeneration?
A: Yes.
Q: What is the difference between enhanced damage and critical strike?
A: They're completely different skills. Critical strike is pretty rare, even at 100%, but when it does work, it adds a lot more damage to a hit. Enhanced damage at 100% adds a small amount of extra damage to every successful hit.
Q: What are the real effects of having the sharp and vorpal flags on weapons?
A: Sharp is awesome. It gives a significant chance of doing more than double damage. Vorpal literally does nothing. This is subject to change in the future.
Q: What is the chance of shattering someone's shield?
A: Although we are going to be answering a lot of questions about how things work, we don't want to get into specifics about exact chances or formulas, etc. There is -a- chance that it will work, providing the shield isn't unbreakable.
Q: Does the fear spell remove one extra attack?
A: No. It cripples second attack and outright removes third, fourth, and fifth attack. It doesn't affect extra attacks granted by spells such as haste.
Q: What about web, how does it work?
A: Web prevents the victim from moving or fleeing until the web is broken. Strength and dexterity impact a victim's ability to break free.
Q: Do templar maledictions cast at a higher level and land at a lower level?
A: No. However, judgment does have a higher chance of landing than regular maledictions (such as curse, blind, etc.). This was done to balance the penalty templars suffer in not being able to cast specific maledictions.
Q: How does chaotic dispersal compare to dispel magic?
A: There are chances that CD will cast at a much higher level, making it much more effective than a regular dispel. There is also a chance that it will dispel the caster.
Q: Wild summon is supposed to have the chance of doing something great if it works. What's the extra affect?
A: There are two affects. One very significant one is that the victim does not know he is being summoned. The other is that there is a small chance that the summoned person will be blinded during the summon.
Q: What's the purpose of giving constitution to adrenaline rush?
A: Adrenaline rush, like haste, slows down hp regeneration. Since higher con helps hp regen faster, I would say the Con boost is there to balance out the haste penalty to hp regeneration.
Q: Does energy drain have the same chance of landing as blind?
A: Yes.
Q: What is the minimum recommended saves for blended classes?
A: Saves requirements for blended classes are determined by how much mana a class gets per level. If you're getting about 10 mana when you level, you're considered a magic class as far as saves go. If you're getting about 5, then you have the saves requirements of a fighter class. Simple as that.
Q: Do some races/classes cast at higher or lower levels?
A: With the exception of a very few spells, no. Everyone casts spells at his level. One related thing of note: spell affects diminish over time. For example, when I cast curse on myself, I get -7 to hit and +7 to saves, and the affect is at level 60. As the spell ticks down though, its level decreases in addition to its duration, making it easier to dispel.
Monday, March 14, 2011
Sunday, March 13, 2011
More Player Stats
The Dark Risings census and other miscellaneous stats on our official webpage are a bit out of date, and since team admin is in the process of renovating that site, I figured I should generate some new stats. Since the new site isn't ready to go yet, I'll upload them here for the time being.
Guild Statistics
- Of all of the mortals, only 5.03% are guilded. However, of all level 50 characters, 9.64% are guilded. This number should ideally be higher, as we like people to be involved in guilds.
- Of all guilded mortals the three most populous guilds are Dawning (23%), Gypsy (20%), and Covenance (17%).
- The most exclusive guilds are Inferno (10%), Arcaenum (13%), and Vermillion (15%).
- Interestingly, these least populous guilds are designed to be the most exclusive as well. That is, they aren't necessarily the least popular
General Census
- Of all characters, 75.7% are male, 22.5% are female, and 1.9% are neither
- Of level 50's, 77.8% are male, 20.9% are female, and 1.2% are neither
- Of all characters who aren't level 50 yet, 73.4% are male, 24.1% are female, and 2.5% are neither
- Does this mean girls are bigger quitters than guys?
Werecreature Stats
- Of all mortal characters, 13.8% are werecreatures
- Of all level 50 characters, 20.9% are werecreatures (an impressive fraction!)
- Of all werecreature characters who haven't hit level 50 yet, over half (55%) haven't even gotten to level 30--that is, they don't even know that they're werecreatures yet
- Of all mortal characters, 5.8% are werecreatures who haven't hit level 30 yet
Highest play times at level 50
1. Sintar 6239
2. Adi 4087
3. Tiea 3972
4. Ravindra 3489
5. Mellyrnna 3133
6. Zyggi 2609
7. Yuneo 2459
8. Sutherland 2376
9. Argban 2164
10. Donovan 2024
11. Divinicus 1863
12. Sagoth 1734
13. Brunne 1707
14. Senara 1634
15. Shadowmoon 1615
16. Xanaphia 1613
17. Vaanderun 1606
18. Maaz 1597
19. Rehanea 1571
20. Parisa 1559
Dilaver 1553
Tamlin 1541
Zerikial 1517
Amenia 1495
Kamille 1453
Cailet 1425
Madelaine 1417
Flocrian 1370
Lena 1368
Akemi 1361
Most experience at level 50
1. Shadowmoon 3872186
2. Xilokerym 3600337
3. Reilyn 3520363
4. Macainay 3480307
5. Azael 3480293
6. Lasrael 3432018
7. Avidician 3404568
8. Prechu 3220008
9. Madarchod 3192000
10. Radys 3108133
11. Xukuth 3108062
12. Econicue 3000404
13. Derevoc 2904153
14. Hager 2772372
15. Finn 2688013
16. Xianthian 2604451
17. Virstrel 2464235
18. Rakkashavas 2400338
19. Errol 2376025
20. Kenthur 2340123
Lastur 2300064
Anglameil 2208000
Varongril 2200100
Zachariah 2184014
Farris 2112000
Greleil 2080124
Orazbahgn 2024272
Drackion 2024145
Beranon 2024031
Salvatori 2016263
Friday, February 11, 2011
Interesting statistics
In reviewing the suggestions and ideas that have come up in the last few months, I've done a little data mining to look at race/class trends. Some interesting things came up, and I figured that since I've got the data, I may as well share it.
Remember that this admin blog is "unofficial," so take these numbers with a grain of salt. And, under no circumstances are you allowed to attempt to use this data as ammunition for your case as to why some particular race or class is under- or over-powered. There's a lot contributing to these numbers, so much so that I'd wager that most of this data is too convoluted to yield meaningful trends. But it's fun to look.
(note: these tables may not display properly in Microsoft Internet Explorer. You may want to either view this page in Firefox, or copy+paste each table into notepad)
Remember that this admin blog is "unofficial," so take these numbers with a grain of salt. And, under no circumstances are you allowed to attempt to use this data as ammunition for your case as to why some particular race or class is under- or over-powered. There's a lot contributing to these numbers, so much so that I'd wager that most of this data is too convoluted to yield meaningful trends. But it's fun to look.
(note: these tables may not display properly in Microsoft Internet Explorer. You may want to either view this page in Firefox, or copy+paste each table into notepad)
NUMBER OF EXISTING LEVEL 50 CHARS CREATED IN THE LAST FIVE YEARS
These are level 50 pfiles that still exist as of today, but were created not more than five years ago.
mag cle mon war bar psi dru ran rog brd wmg wlk nec tem Total
kine 11 15 5 10 5 4 17 8 6 4 4 4 8 2 103
kender 0 0 0 1 0 0 1 2 10 2 7 1 0 0 24
werekin 5 1 9 3 4 2 6 9 3 5 5 5 2 2 61
lich 6 2 4 0 0 3 5 1 1 2 2 6 13 6 51
avariel 11 9 2 2 0 2 8 1 3 3 10 9 5 2 67
orc 1 2 0 4 4 1 1 2 4 0 0 3 1 1 24
githyanki 5 2 0 0 0 6 0 2 2 0 2 6 3 0 28
merfolk 7 4 3 3 3 6 2 9 1 6 5 5 2 4 60
half-elf 8 12 7 1 3 1 12 3 15 12 0 2 5 0 81
draconian 16 5 2 9 12 1 11 17 6 2 1 13 6 4 105
drow 6 3 4 0 0 2 1 1 13 5 2 4 7 0 48
dwarf 8 6 2 3 5 1 2 4 1 1 0 5 2 6 46
ogre 2 0 2 0 12 0 0 3 1 1 0 1 2 0 24
sylvan 15 5 2 3 3 2 9 3 5 4 7 7 1 0 66
total 101 66 42 39 51 31 75 65 71 47 45 71 57 27 788
NUMBER OF EXISTING LEVEL 50 CHARS CREATED IN THE LAST TWO YEARS
Same as above, but for pfiles created not more than two years ago.
mag cle mon war bar psi dru ran rog brd wmg wlk nec tem Total
kine 0 0 1 3 0 1 1 1 0 2 2 2 5 2 20
kender 0 0 0 1 0 0 0 0 3 1 2 0 0 0 7
werekin 0 0 0 1 3 0 1 1 2 0 1 0 0 2 11
lich 2 1 0 0 0 0 0 1 0 0 0 1 5 6 16
avariel 3 3 1 1 0 0 5 0 0 1 1 4 1 2 22
orc 0 0 0 2 2 0 0 1 1 0 0 0 0 1 7
githyanki 5 0 0 0 0 1 0 1 1 0 0 3 0 0 11
merfolk 1 2 2 1 2 3 0 1 0 2 1 3 0 4 22
half-elf 1 1 3 0 2 0 1 1 5 1 0 0 2 0 17
drow 1 2 2 0 0 1 1 0 1 2 0 0 1 0 11
draconian 6 1 0 4 1 0 3 5 4 0 0 3 1 4 32
dwarf 2 0 0 0 1 0 1 0 0 0 0 0 2 6 12
ogre 1 0 0 0 3 0 0 1 0 0 0 0 0 0 5
sylvan 1 1 1 0 0 1 1 2 1 1 1 2 0 0 12
total 23 11 10 13 14 7 14 15 18 10 8 18 17 27 205
NUMBER OF EXISTING LEVEL 50 CHARS CREATED IN THE LAST YEAR
See above clarifications.
mag cle mon war bar psi dru ran rog brd wmg wlk nec tem Total
kine 0 0 1 1 0 0 0 0 0 1 0 0 0 0 3
werekin 0 0 0 0 0 0 0 1 0 0 1 0 0 0 2
lich 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
avariel 0 2 0 0 0 0 2 0 0 1 0 3 0 0 8
orc 0 0 0 2 1 0 0 0 1 0 0 0 0 0 4
merfolk 0 0 2 0 0 3 0 0 0 0 1 2 0 3 11
githyanki 1 0 0 0 0 0 0 0 0 0 0 1 0 0 2
half-elf 1 1 2 0 2 0 1 1 1 0 0 0 1 0 10
draconian 4 0 0 1 1 0 1 3 0 0 0 1 0 1 12
drow 1 0 0 0 0 1 0 0 1 1 0 0 0 0 4
dwarf 0 0 0 0 1 0 0 0 0 0 0 0 2 1 4
ogre 1 0 0 0 0 0 0 0 0 0 0 0 0 0 1
sylvan 1 1 0 0 0 0 0 0 1 0 0 2 0 0 5
total 9 4 5 4 5 4 4 5 4 3 2 9 3 6 67
NUMBER OF EXISTING LEVEL 50 CHARS CREATED IN THE LAST SIX MONTHS
See above clarifications.
mag cle mon war bar psi dru ran rog brd wmg wlk nec tem Total
kine 0 0 1 1 0 0 0 0 0 1 0 0 0 0 3
werekin 0 0 0 0 0 0 0 0 0 0 1 0 0 0 1
avariel 0 1 0 0 0 0 1 0 0 1 0 3 0 0 6
orc 0 0 0 1 0 0 0 0 1 0 0 0 0 0 2
merfolk 0 0 1 0 0 1 0 0 0 0 1 2 0 2 7
githyanki 1 0 0 0 0 0 0 0 0 0 0 1 0 0 2
half-elf 1 1 1 0 1 0 1 1 1 0 0 0 1 0 8
draconian 3 0 0 1 1 0 1 3 0 0 0 0 0 1 10
drow 1 0 0 0 0 1 0 0 1 1 0 0 0 0 4
dwarf 0 0 0 0 1 0 0 0 0 0 0 0 2 0 3
sylvan 0 0 0 0 0 0 0 0 1 0 0 2 0 0 3
total 6 2 3 3 3 2 3 4 4 3 2 8 3 3 49
PK Wins/Losses Since December 2007
These are knockouts resulting from a level 50 knocking out another level 50, tabulated per-class. This does not include suicide knockouts (or similar events such as necro spell knockouts), but it DOES include friendly KOs such as those to remove scars, those that occur in potion roulette, etc. Thus, the below data is extremely convoluted so don't make too much of it. Also remember that one particular good PKer playing one specific character and sparring for a few months can really skew this data.
class wins losses
templar 154 197
warlock 170 138
ranger 350 252
druid 257 267
monk 38 109
cleric 86 124
bard 194 179
rogue 158 222
wildmage 43 71
psionicist 9 35
barbarian 145 131
warrior 294 170
necromancer 29 69
mage 290 253
PK Wins/Losses Since October 2003
Taking the same numbers as above but over a longer time period should smear out the skew due to one or two really good PKers, but it also lumps together changes we've made to classes over the years.
class wins losses
templar 157 211
warlock 967 794
ranger 522 411
druid 1126 910
monk 196 420
cleric 507 545
bard 598 546
rogue 624 574
wildmage 162 214
psionicist 82 187
barbarian 513 527
warrior 549 461
necromancer 215 624
mage 1007 801
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